
Emre Dalkılıç
Co-founder and CEO
A team of 62 publishing our own games and building apps for brands.
Lodos Studio began in 2013 in Maslak, when four friends turned a game prototype into a company. Our first title reached the top ten of Turkey's free games chart in its launch week, and that success turned us into a studio that builds not only its own games but also apps for other brands.
We are 62 people across our Istanbul, Ankara and Izmir offices: mobile engineers, Unity engineers, game designers, 2D/3D artists, QA engineers and data analysts. Our own portfolio holds seven live games with over 60 million combined downloads. The apps we build for brands serve millions of users in fintech, retail and healthcare.
Respect for the player, simple and honest economy design, a sustainable working pace (no permanent crunch) and sharing what we learn. That is why we host a Game Jam every year, publish our open-source tools and run an internship programme for new graduates.
Our studio was a two-time "Studio of the Year" finalist at the Turkey Mobile Game Awards. We host our annual Game Jam with more than 150 developers every year and share our open-source Unity tools on GitHub.
We pick the right tech from Swift, Kotlin, Flutter and Unity for each need.
A/B tests, funnels and retention analysis in every release: we move by measurement, not guesswork.
Data minimisation, Apple/Google policy checks and COPPA compliance for kids' games.
Performance, battery and thermal tests in a lab of 140+ devices.
After launch we keep going: event calendars, economy balancing and community care.
Your product manager is the bridge between engineering and design.

Co-founder and CEO

Co-founder and CTO

Game Design Director

Head of Product and Design
Describe your idea briefly and within 48 hours we will return with a discovery call and an indicative scope.