About Us

Building for mobile since 2013

A team of 62 publishing our own games and building apps for brands.

Lodos Studio began in 2013 in Maslak, when four friends turned a game prototype into a company. Our first title reached the top ten of Turkey's free games chart in its launch week, and that success turned us into a studio that builds not only its own games but also apps for other brands.

Who we are today

We are 62 people across our Istanbul, Ankara and Izmir offices: mobile engineers, Unity engineers, game designers, 2D/3D artists, QA engineers and data analysts. Our own portfolio holds seven live games with over 60 million combined downloads. The apps we build for brands serve millions of users in fintech, retail and healthcare.

How we work

  • Sprints and transparency: Two-week sprints, a working build at the end of each, and live progress in the client portal.
  • Measurable goals: Every project starts with targets for retention, conversion and crash rate.
  • Security and compliance: KVKK, Apple App Store and Google Play policies, and COPPA/GDPR-K for kids' games are part of the design.
  • Longevity: Launch day is a beginning, not an end. Live-ops and maintenance contracts keep us next to your product.

Our values

Respect for the player, simple and honest economy design, a sustainable working pace (no permanent crunch) and sharing what we learn. That is why we host a Game Jam every year, publish our open-source tools and run an internship programme for new graduates.

Awards and community

Our studio was a two-time "Studio of the Year" finalist at the Turkey Mobile Game Awards. We host our annual Game Jam with more than 150 developers every year and share our open-source Unity tools on GitHub.

About Us
2013Founded
140+Apps and games released
85 M+Total downloads
4.6Average store rating

Why choose us?

Native and cross-platform

We pick the right tech from Swift, Kotlin, Flutter and Unity for each need.

Data-driven decisions

A/B tests, funnels and retention analysis in every release: we move by measurement, not guesswork.

KVKK and store compliance

Data minimisation, Apple/Google policy checks and COPPA compliance for kids' games.

Real-device testing

Performance, battery and thermal tests in a lab of 140+ devices.

Live operations

After launch we keep going: event calendars, economy balancing and community care.

One point of contact

Your product manager is the bridge between engineering and design.

The Studio Team

Emre Dalkılıç

Emre Dalkılıç

Co-founder and CEO

Selin Aksöz

Selin Aksöz

Co-founder and CTO

Barış Yenigün

Barış Yenigün

Game Design Director

Derya Kuşçu

Derya Kuşçu

Head of Product and Design

The next hit could come from your idea

Describe your idea briefly and within 48 hours we will return with a discovery call and an indicative scope.

WhatsApp +90 212 555 61 40 info@lodosstudio.com