Frequently Asked Questions

Find answers to your questions here

Which platforms do you build for?
We build for iOS, Android, Huawei AppGallery, Steam (PC) and Apple Watch / Wear OS. We choose the technology together among Swift, Kotlin, Flutter or Unity based on your needs.
How long does an app take to deliver?
Discovery and prototype take two weeks, a typical MVP 8-10 weeks and business apps with payments and integrations 4-6 months. Our cost calculator gives a timeline estimate for your scope.
Who owns the source code?
Unless the contract states otherwise, all rights to the original code developed pass to you once payment is completed. Open-source and third-party components remain under their own licences.
Can you take over and improve an existing app?
Yes. We first run a two-day code and architecture audit and report technical debt, security gaps and rewrite/improve options.
Do you provide post-launch support?
Yes. Our monthly maintenance and live-ops packages cover OS compatibility, crash monitoring, A/B tests and new features. Bug fixing is free for the first 30 days.
I have a game idea; do you work as a publisher?
We evaluate the idea against soft-launch metrics. If it fits, we can cover part of the cost and act as co-publisher on a revenue-share basis. Start by filling out the project brief form.
How do you handle personal data and KVKK?
Data minimisation, hosting in the European region, encrypted storage and role-based access are standard. Where required we sign a data processing agreement.
How does the payment plan work?
Development packages use three instalments: 30% at the start, 40% at the interim delivery and 30% at launch approval. 20% VAT is added to prices.

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Our expert team will be happy to help you.

WhatsApp +90 212 555 61 40 info@lodosstudio.com